For Immediate Release
First SIGGRAPH Asia sees significant participation from the regions
talents
Half of entries at Computer
Animation Festival as well as those showcased in the Art
Gallery are from Asia
Singapore, 10 November
2008 Recognizing Asias rising
importance in the computer graphics and digital media industries, the
Association of Computing Machinery (ACM) is bringing the highly regarded
SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive
Techniques to the region this year the first time an Asian version of the
SIGGRAPH Conference is to be held in its 34-year history.
The inaugural SIGGRAPH Asia
2008 will be held from December 10th to 13th at the Suntec International
Convention and Exhibition Centre in Singapore.
There are nine main programs
in SIGGRAPH Asia, mirroring the successful format that SIGGRAPH in North America has offered to interactive and digital
media practitioners worldwide annually.
Art
Gallery: showcasing
digital media artwork utilizing a range of formats
Computer Animation Festival: featuring
animation pieces, visual effects and other interactive platforms, including
real-time graphics
Courses: workshops and hands-on sessions for
practitioners and enthusiasts
Educators Program: sharing best practices
in developing talents in the industry
Emerging Technologies: demos and
installations of upcoming industry benchmarks
Job Fair: connecting employers to the
industrys talents
Sketches and Posters: exchanging breakthrough
ideas through stimulating forums
Technical Papers: presenting new and
provocative work in the industry
Trade Exhibition: collating products and
services to aid purchase decisions
Asia leads the pack with provocative new ideas
Asia is fast making its mark globally in the field of
computer graphics and interactive techniques and SIGGRAPH Asia has the numbers
to support this. Half of the pieces displayed at SIGGRAPH Asias Art Gallery
Program were developed in the region.
The move to include Asia in ACM SIGGRAPHs event calendar was also spurred by
the increasing enthusiasm and interest generated from the region. According to
the ACM, Asian submitters to the SIGGRAPH Technical Papers program increased
by an overwhelming 300 percent from 1998 to 2005.
SIGGRAPH Asia 2008 Fact
Sheet
The inaugural SIGGRAPH
Asia 2008 will be held from December 10th to 13th at the Suntec International
Convention and Exhibition Centre in Singapore.
For four days, SIGGRAPH Asia
presents a palate of exciting new works, ideas, technologies and techniques in
the field of computer graphics as well as interactive and digital media through
nine major programs.
The line-up includes:
Art Gallery The Art
Gallery is a festival of
creativity showcasing emotive works that inspire contemplation and discovery. A
total of 21 creative pieces will be showcased in a display covering a range of
media, including hybrid formats, ubiquitous sounds, as well as zero-gravity space
art.
The visual treat includes NHK
Japans Three Little Pigs in the CG Theater, a peek into a new style of
content creation for a puppet show developed by the broadcaster, regarded as an
industry breakthrough that will expand the boundaries of TV programming and
interactive elements. For a touch of interactive, Tsutomu Mutoh from the
International Media Research Foundation of Japan will be installing a platform
that demonstrates a technique for colour composition using human perception of
colour consistency in Option Tone Dynamic Colour Composition.
Computer Animation Festival
(CAF) The highly anticipated and
much-loved program of ACM SIGGRAPH in North America comes to Asia,
bringing with it the latest benchmarks of visual effects and animation from
around the world.
SIGGRAPH Asias Computer
Animation Festival received a total of 685 submissions from 44 countries
including 294 from Asia. Sixty-eight of the
most remarkable pieces will be screened through the CAFs four platforms,
namely, Electronic Theatre, Animation Theatre, Special Program and Invited
Screenings.
Highlights in each category
include features from a myriad of sources, such as internationally renowned
production houses including Passion Pictures (United Kingdom), Blizzard Entertainment
(USA); schools such as Gobelins, L