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camera trigonometry
Tutorial by frank rueter
Login to add a Bookmark 1 votes for an average rating of 5.00

Updated:   11/01/06

Works on:    Windows  Linux  MacOS-X
Nuke Versions:   1.x, 2.x, 3.x, 4.x
Readership Level:   Basic
Owner:   rueter
Author Name:  frank rueter

Here is a scribble for some camera trigonometry. couldn't attach it to a post in the forum so I'll just park it here and link to it.
Keep in mind that if you have an image / image sequence that corresponds to the camera (i.e. match move), then the horizontal aperture and vertical aperture need to reflect the image aspect, otherwise your render won't match the scans.



And from the good ol' Shake docs:

.

Login to add a Bookmark 1 votes for an average rating of 5.00

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